This post is not a review, but a preview for a game currently seeking funding on Kickstarter.
Slaughterball is a board game simulating a future blood-filled sport where 2-4 teams battle it out in a pit. In Slaughterball, teams score points not only by scoring goals, but also by attacking and injuring opponents - that and the name Slaughterball, should tell you pretty much all you need to know about this game!
Athletes in Slaughterball have stats like accuracy, agility, brawling, speed, and toughness. These stats tell how many dice the athlete will roll when testing certain skills. The interesting thing about this is that there are four different types of athletes, who can each perform any of the available actions, but each of them have specialized stats so they are much better at doing certain things.
On a turn, each player will go through Draw, Onslaught, and Cleanup phases. During the Draw phase, players can discard as many cards as they would like, and draw the same number back into their hand.
The Onslaught phase is the main phase of a turn. Players will activate a number of their athletes one at a time in order to take actions such as Chop, Move, Pass, and Shoot.
The Cleanup phase is where players may be able to return athletes who have previously been sent to either the Penalty Box or the Slaughter Box.
The game ends after 6 rounds, and the team with the most points wins! Players can score points being the first to move onto the central Meat Grinder spaces with the ball, by scoring goals, or by knocking down or injuring opposing athletes.
Slaughterball certainly invites comparisons to the other big sport-combat game this year, Kaosball. I've played both now, and I have to say that Slaughterball blows Kaosball out of the water. Slaughterball is much more streamlined and intuitive, and more successfully combines the aspects of sports and combat that I think both games aspire to achieve.
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